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Slide & Slay relics

Relics are run-long bonuses. After every boss, and at shrines, you choose 1 of 3 relics, and they last until the run ends. Combining them is how each run becomes its own build.

10 relics can appear from your first endless run. The other 9 are unlocked in the Relic vault with banked gold. The daily dungeon offers all 19 to everyone.

RelicEffectAvailability
Whetstone RingWeapons deal +1 damage.Starter
Blood PactWeapons deal +2 damage. −8 max HP.300 gold
Vampire FangEvery kill heals 1 HP.Starter
Golden IdolAll gold ×1.5, but monsters hit 1 harder.400 gold
Royal MintCoins are worth double.400 gold
Alchemist’s FlaskPotions heal 50% more.Starter
Giant’s Heart+10 max HP, and heal 10 now.Starter
Iron WardTake 1 less damage from every attack round.Starter
HourglassMonsters wait one extra swipe between attacks.Starter
Smith’s HammerNew weapons often arrive pre-merged.500 gold
War TomeYour ability needs 1 fewer kill.Starter
Phoenix FeatherOnce per run, rise with half HP instead of dying.900 gold
LodestoneSlain monsters often leave a coin.Starter
Thorn MailMonsters that hit you take 1 damage.500 gold
LanternPotions turn up more often.Starter
Usurper’s CrownSlaying a boss heals you fully.700 gold
Gambler’s DiceCombo bonus gold ×3.600 gold
AnvilMerging weapons heals 1 HP.Starter
Seer’s EyeSee through mimics. Chests carry no curse.700 gold

Good combinations

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